
Its homepage can be found here and was up for preorder preorderers got to test the game as it underwent development. It is a Spiritual Successor to the original X Com UFO Defense, by indie developer Goldhawk Interactive, taking the basic flow of gameplay (strategic layer and tactical layer) and adding new innovations, such as the ability to use cover, fully controllable air combat, while also setting up an entirely new aesthetic by setting the game in the height of the Cold War. Xenonauts is a Turn-Based Tactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace while researching their technology in an attempt to become strong enough to take the fight to them.
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The Xenonauts step forward and claim responsibility, asking the world's governments for funding and permission to operate in their territories against extraterrestrial forces. The sole success: A mysterious interceptor taking down a scout craft. An alien fleet arrives in Earth orbit, refusing communication and resisting almost all attempts to repel them. As time passed and further alien contact failed to materialise, however, funding and manpower was cut, stripping the organisation to the bone.ġ979.

In the wake of the Iceland Incident, the Xenonauts were clandestinely formed through West-Soviet collaboration. A joint NATO and Soviet force moved on the crash site, but took bitter losses and failed to recover anything of worth. Ruled out as an ICBM due to its suddenly changing course for Iceland, it proved deadly to conventional aircraft and was grounded but not destroyed with the Nuclear Option. First Contact rule #1: Don't get too attached to your soldiers.
